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studies/Back-end

[Unity] ์Šคํฌ๋ฆฝํŠธ๋กœ Image์‚ฌ์ด์ฆˆ ์กฐ์ ˆํ•˜๋Š” ๋ฒ•

by Vada Kim 2020. 11. 7.
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์œ ๋‹ˆํ‹ฐ C# ์Šคํฌ๋ฆฝํŠธ ํŒŒ์ผ์—์„œ ์ด๋ฏธ์ง€๋ฅผ ์ง์ ‘ ์ง€์ •ํ•ด์ฃผ๊ธฐ์œ„ํ•ด 

์˜ค๋ธŒ์ ํŠธ์˜ Inspector์— ์œ„์น˜ํ•œ 'Rect Transform' ๊ด€ํ•œ ์†์„ฑ์„ C# script์—์„œ ์ ‘๊ทผํ•  ๊ฒƒ์ด๋‹ค.

 

 

//์ด๋ฏธ์ง€UI์™€ Sprite ์ •์˜
Image Portrait;
Sprite portraitImage;

Portrait.sprite = portraitImage;
RectTransform rect = (RectTransform)Portrait.transform;
rect.sizeDelta = new Vector2([Width value], [Height value]);

 

์ด๋•Œ ์ •์˜ ํ•„๋“œ ์ดˆ๊ธฐํ™”๋Š” GameObject.Find("์˜ค๋ธŒ์ ํŠธ ์ด๋ฆ„"); ์ฒ˜๋Ÿผ ํ•ด๋„ ๋˜๋‚˜, ์•„๋ž˜์ฒ˜๋Ÿผ Script๋ฅผ ๋‹ด๋Š” GameObject(Canvas ๋ฐ–์— ์œ„์น˜)๋ฅผ ๋งŒ๋“ค์–ด์„œ ์ด๋Ÿฐ์‹์œผ๋กœ ์ง€์ •ํ•ด๋„ ๋œ๋‹ค.

 

์ฒดํฌ ์ˆœ์„œ๋Œ€๋กœ Image, Sprite

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