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Sprite2

[Unity] C# script์—์„œ Sprite ์ด๋ฏธ์ง€ ์‚ฌ์ด์ฆˆ ๊ตฌํ•˜๊ธฐ Sprite bgSprite;//bgSprite์— Sprite๊ฐ€ ๋Œ€์ž…๋˜์—ˆ๋‹ค๊ณ  ๊ฐ€์ •ํ–ˆ์„ ๋•ŒbgSprite.bounds.size.x //width sizebgSprite.bounds.size.y //height size๋ฐ˜ํ™˜๊ฐ’์€ float๋‹ค. int๊ฐ’์œผ๋กœ ์–ป๊ณ  ์‹ถ์œผ๋ฉด ์•ž์— (int)๋ฅผ ๋ถ™์—ฌ ํ˜•๋ณ€ํ™˜์„ ์‹œ์ผœ์ค€๋‹ค.  ์œ ๋‹ˆํ‹ฐ 2021. 6. 14.
[Unity] ์Šคํฌ๋ฆฝํŠธ๋กœ Image์‚ฌ์ด์ฆˆ ์กฐ์ ˆํ•˜๋Š” ๋ฒ• ์œ ๋‹ˆํ‹ฐ C# ์Šคํฌ๋ฆฝํŠธ ํŒŒ์ผ์—์„œ ์ด๋ฏธ์ง€๋ฅผ ์ง์ ‘ ์ง€์ •ํ•ด์ฃผ๊ธฐ์œ„ํ•ด ์˜ค๋ธŒ์ ํŠธ์˜ Inspector์— ์œ„์น˜ํ•œ 'Rect Transform' ๊ด€ํ•œ ์†์„ฑ์„ C# script์—์„œ ์ ‘๊ทผํ•  ๊ฒƒ์ด๋‹ค.  //์ด๋ฏธ์ง€UI์™€ Sprite ์ •์˜Image Portrait;Sprite portraitImage;Portrait.sprite = portraitImage;RectTransform rect = (RectTransform)Portrait.transform;rect.sizeDelta = new Vector2([Width value], [Height value]); ์ด๋•Œ ์ •์˜ ํ•„๋“œ ์ดˆ๊ธฐํ™”๋Š” GameObject.Find("์˜ค๋ธŒ์ ํŠธ ์ด๋ฆ„"); ์ฒ˜๋Ÿผ ํ•ด๋„ ๋˜๋‚˜, ์•„๋ž˜์ฒ˜๋Ÿผ Script๋ฅผ ๋‹ด๋Š” GameObject(Canvas ๋ฐ–์— ์œ„์น˜)๋ฅผ ๋งŒ๋“ค.. 2020. 11. 7.
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